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JasoonMargoon
I like pizza, clouds, and One Piece

Jason Gertner @JasoonMargoon

Age 24, Male

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JasoonMargoon's News

Posted by JasoonMargoon - August 1st, 2023


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Ever been like "man I wish Super Raft Boat had online and local multiplayer and added a 4th character and just beefed up the whole game"? Well wait no longer! Super Raft Boat Together is finally out on Steam!!


There's a LOT to say about this game. Everything that went into it, all the help we got from our publisher, and everything we have planned to do for it. For now though, I'm working on a new patch, so check it out!


Steam Link: https://store.steampowered.com/app/1955340/Super_Raft_Boat_Together/


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Posted by JasoonMargoon - March 20th, 2023


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Super Raft Boat Together @ Pax East 2023!


Super Raft Boat Together will be at PAX East 2023 in just a few days!! We'll be located at the Brace Yourself Games booth (#12031)!


In addition to our game, BYG will also be demoing Cobalt Core, Godless, Rift of the NecroDancer, Crypt of the NecroDancer: SYNCHRONY, Phantom Brigade, and Industries of Titan.


It's been a long time coming to get here. Last year at PAX East 2023, we pitched the game to our now publisher, and now we're showing it at their booth! The version we're showing off is content-wise the same as the demo online, but with the new big addition of local multiplayer! That was one of the toughest things I've programmed so far, but it was well worth it in the long term, and to have it for people to play at PAX!


I will also have my 3DS and we're right near the Pokemon booth, so if any gamers wanna battle in Gen 4, 5, or 7, I'll be ready! And if you wanna get CRAZY, I'm ready to battle in Dragon Ball Extreme Butoden or One Piece Coliseum. I MAY even have something crazier on my 3DS, who could say.


Overall very excited for PAX, feel free to say hi if you see me!


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Posted by JasoonMargoon - February 9th, 2023


SUPER RAFT BOAT TOGETHER IS REAL!!!


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Super Raft Boat Together has finally been announced! We've been working on this for most of last year, and got Brace Yourself Games as a publisher sometime in the middle of last year. It's been a lot of fun. This was my first online multiplayer game, and I've learned quite a lot since I started around this time last year. I'm excited to talk more about the game, now that it's been announced.


Super Raft Boat Together is in the Steam Next Fest until Monday, so play the demo now before it's gone! The original Super Raft Boat is now called Super Raft Boat Classic, and will remain in all the places it is.


Check it out: https://store.steampowered.com/app/1955340/Super_Raft_Boat_Together/


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Posted by JasoonMargoon - January 1st, 2023


Hello fellas and happy new year! Right now I have a couple days left in my break, and I've been having a super fun time. Got to hang out with a ton of my friends and just vibe out. I had hotpot at a Chinese restaurant for the first time, and I liked everything I had which was great!


So what did I do this year?


Super Raft Boat Art Contest

We ran a Super Raft Boat Art Contest! Check it out: https://www.newgrounds.com/bbs/topic/1495048


Last Slice Released

We released Last Slice this year, check out the release post for that: https://jasoonmargoon.newgrounds.com/news/post/1265364


New Secret Project

Before Last Slice released, me and @blstrmanx already started on a new project. It's been going SO well, that we got money to work on it! It also means I can't say what it is yet, but you will know VERY soon what it is. It will most likely be my main project this year as well, and it's the best Shattered Journal Games game to date. It seems like a natural progression of the games we made, and improves on a lot of aspects of past games. I will post about it soon once it's publically announced, so get ready gamers!


Life Stuff

Each year has progressively become more and more challenging, but I guess that makes sense? This year I have put in more consistent work on this new game than I ever have on anything. Before my time was much less limited, so I'd work whenever and always try to work a lot. Now we have a schedule, a timeline, milestones, and many people that are helping the internal team. It's a very leveled up experience from just doing whatever to doing stuff that makes sense and has purpose.


This year I've put in a TON of effort cleaning my basement at my family's house, and have recently turned a section of it into my office! The work/life separation has been a massive improvement to my well-being, but there's still more I want to do in the basement. I've also started to digitize a lot of our family's stuff and organizing it (VHS's, cassettes, etc). My goal is to maximize as much space as possible!


I got a bike towards the end of Summer, so I biked a bit around town. Whenever it gets warm, I'd love to bike more. I want to do more outside, but currently it gets dark once I'm done with work. It is kinda grind time for me right now, so it's not too bad.


This summer and a good chunk of Spring and Fall, I played Softball with a local group in town. My friend Ralph got me into it later into the season last year, and this year I went almost every time! My brothers and some of Ralph's friends go too sometimes, and we usually did stuff afterwards. It gave me a reason to wake up on Sunday mornings, and was fun to actually get better at the more I played. I don't really enjoy watching sports, but playing them is pretty fun. I'm sure by the time it rolls around this year I'll be rusty, so I'll have to hit the batting cages to train up!


I also try to play my alto sax every now and then. I mostly play anime and video game songs, this guy has been a great resource.


This summer I played a lot of Pokemon GO, it was nice to do just to get out of the house and walk around. I also found out that Spewpa and Vivillioin, even Scattergbugs, fetched high trade values on the Pokemon Home market. I started with just filling out my pokedex, but then started just getting legendaries. About a month after I started, no one wanted them anymore, but I got a great haul and have almost all the pokemon now. I even replayed some of Pokemon Y to transfer more of the bug pokemon to get more pokemon trades.


This year I got into Binding of Isaac, really hard, but really fun! The game I probably played most was Dragon Ball Breakers. People are complaining about the gacha mechanic and the balance between survivors and raiders, but me and my friends have been having so much fun playing it, and have not done any of the micro-transactions. I somehow got a lot of my friends into it, even though half of them know nothing about Dragon Ball. It's such a unique anime game that I haven't really seen, I hope we get more like it.


Other cool things I did: went to PAX East and Shine. I saw Beetlejuice on Broadway, definitely in my top 5 of shows for the songs, stage effects/design, and humor. I saw a Toto/Journey conert, and a Madeon concert! The latter being my first EDM/DJ concert of any kind that I've seen, and it was incredible.


One Piece Gushing (SPOILERS)

If you don't know, I absolutely love One Piece, so I'll end my new year's post just gushing about One Piece.


Egghead Island arc has been going CRAZY, I have never been more addicted to One Piece in my life. I loved Wano and was super hyped when Gear 5 happened. Wano was really long, and it seems like it'll still be important in the final saga, so I'm curious how we'll look back at Wano with everything put into perspective. The finale of Gear 5 I think hit perfectly, and it's immediately relevant in the new arc which is nice. All the plot points and characters are starting and I'm beyond excited for the final saga. I'm an absolute One Piece goon, so I watch the anime too. Some parts have great animation, and it's a nice thing to have every Saturday night. What we've gotten has been great, but obviously the big climax has yet to come.


Film Red was also great! Of all the One Piece movies I've seen, it's definitely my favorite. I'm a big musical/song guy, so the moment the first song started, I was dazzled, and it just keeps going and getting better. The animation and songs were incredible. I got to see it with my brother, Ralph, and another friend in town, us being the only people we knew that were caught up with One Piece. I'm also really glad Jinbei was included, since he was not for the new One Piece game coming out in January (which I'm also pretty hyped for, but don't know how much time I'll have for it).


This year was super cool cause Ralph caught up last year, so we could talk about, plus my brother has been caught up longer than me, AND I got another friend to start. He just finished Alabasta and I can't wait till he's caught up sometime this year. I also got new One Piece shirts and merch that I love. I hope that I can go to Japan before the manga ends to see Japan in full One Piece hype mode, or at least before the anime ends.


It feels obvious to pick the main character as your favorite, but Luffy definitely is for me. I want to see what his dream is, and I want to see him become the king of the pirates! I'm so excited to see all the Gear 5 fights, the one's we've already gotten are so fun and imaginative, I can't even think of what his next and last fights will be. I like all the straw hats, my other favorites would be Chopper, Jinbei, and Usopp.


Bash some clouds, eat some pizza, and have a good one.


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Posted by JasoonMargoon - April 20th, 2022


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Last slice is now out for free on Newgrounds, Steam, and itch.io. The demo version here has been upgraded to the full game, which includes the party mode with up to six players!


So Last Slice is done, a project over two years in the making! There's so much to talk about with it's development, but I'll probably make a Post Mortem for it in a month or so. The game changed so much from the original build, and I'm super proud of what we completed. I definitely learned and grew a lot as a programmer, producer, designer, and all around game developer. I've actually already started on a new project, but I can't say or guarantee anything for it yet. All I can say is that I'm super excited about the possibilities of it!


Anyways, Happy 4/20, play some slice, and eat some PIZZA!


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Posted by JasoonMargoon - January 8th, 2022


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What's up gamers, it's a new year so I wanted to give an update on what I've been up to since Cloud Bashers Day and the Last Slice Demo release, and what I'm planning for this year.


Last Slice


I've been pretty heads down with Last Slice. We've gotten a LOT done in the time between the September demo and now. Either this or next month, we'll have a new demo that'll have Section 1 (Levels 1-5) with a lot of updated stuff, and better performance on browser for Newgrounds. A big thing I'll start showing off on Twitter (but will not be in the demo) is the party mode, where you fight amongst 2-6 players to eat the last slice of pizza. But each round, a new topping is added to the pie, making the game more chaotic the longer it lasts.


Another big thing we've been working on that you won't see for a bit is Section 2 (Levels 6-10), which we're almost done with! Section 1 is about recruiting your team to sell pizza, so Section 2 is about doing deliveries and the burger boys that do not appreciate you selling pizza illegally. With these things getting wrapped up, we'll soon be pitching to publishers again, and if we get a deal, we'll be happy to make a fully fleshed out slapper of a game. If we don't, then we'll release the game with less content (only Section 1 and 2, instead of all 4 planned sections).


We do have an idea of what game we'll do next, but I can't tell ya that until way more things happen...


Super Raft Boat Humble Bundle

If you haven't heard, Super Raft Boat is in a humble bundle (https://www.humblebundle.com/software/gamemaker-studio-2-software) with other games made in GameMaker Studio 2! The source code for the game is also in it, and subscriptions for GameMaker, but there's only 2 DAYS LEFT, so grab one before they're gone if you want!


2022

Honestly, it's so hard for me to visualize what this year will be like. I mean, I didn't think I would make Super Raft Boat, Cloud Bashers DX, or Digi Fighters last year. I'd like to learn more Unreal this year, I made one game last year, and I wanna keep going. Making 3D games is still kinda weird to me, but I just gotta do more of it and get used to it. I was trying to avoid side projects and game jams while I worked on Slice, but I might be approaching a new pocket of free time in the coming months, so I hope I learn something or make something cool! I should be getting the Playdate, Pocket, and Steam Deck this year, so I'm sure I'll keep myself busy making stuff.


One Piece Gushing

This year is gonna be amazing! We got chapter and episode 1000 last year, and this year Wano is probably gonna end, and we get the new movie with Shanks! Tonight we get the new opening in the anime! Every week I think about the new chapter, and how we're so close yet so far from the ending of the whole thing, and how this arc can still go so many directions even after Luffy's big fight is over. During the winter steam sales, I got a lot of games, one of them was One Piece: Pirate Warriors 4, which has been super fun to casually destroy people. My favorite character so far is Oden cause he's broken and looks cool with all the lightning haki he has, but I still have to unlock and try out everyone. I'm also hyped for the new Dragon Ball movie, and the new arc that'll start in the manga this year!


Bash some clouds, eat some pizza, and have a good one.


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Posted by JasoonMargoon - September 21st, 2021


Happy Cloud Bashers Day!


Cloud Bashers Art Contest


First off, I wanna say thank you to everyone that participated in the Cloud Bashers Art Contest! Today's the last day to submit, so we'll announce winners tomorrow or the day after most likely.


I honestly did not expect the amount of participants we got and I loved every single piece. We got so many different styles, and interpretations of all the characters. I had a great week constantly refreshing to see new ones! If you wanna see them all they're all tagged with Cloud-Bashers-Art-Contest (or click that).


Since this contest did so well, I'd love to do more events on Newgrounds! Art Contests, Game Jams, and whatever else I can think of. I'll try to space them out though so I'm not here every month with an event, and if Newgrounds is cool with them all haha.


Cloud Bashers History


This is the 4th anniversary of the original release of Cloud Bashers on Android and iOS! At the time, it wasn't really noticed by anyone except my friends, and it had a lot of problems. I've been making games since I was eight years old in Game Maker 8, and a lot concepts about game design didn't really click with me until college where they got bashed into my head. I just made stuff that I thought would be cool, or hadn't been done before! Skipping forward to now, I've worked on over 20 released games at this point, been graduated for a year now, and Cloud Bashers still has a special place in my heart.


For the original, I did all the programming and design. I had the idea and made most of the game, and then contracted Quesar42 to do the art! When I got to college I quickly met @illteteka who made the menu song and helped out with the game and boss songs!


I worked on it as a side project in the middle of high school, and released it a week or two into college. For all of my first year of college, it was the game everyone knew me for. A lot of people called me "Cloud Bashers Guy" since I repped it so hard. I put fliers anywhere I could on campus, went to tons of events and brought Cloud Bashers, I made a spin-off game for a jam called Kite Kyle Soars, and my next main project after it heavily involved clouds. I became known for being a guy who really likes clouds!


This year we wanted to port it over to Newgrounds, and it became a slightly bigger project, so we made it a deluxe version with balance fixes, bug fixes, quality of life fixes, and made it much more manageable to play/beat. So why was the original so hard? I was the only play tester, and I quickly learned most people couldn't casually beat Level 1 or 2, and people that really tried couldn't beat Level 5 or 6. I might be the only person that's actually beaten the original Cloud Bashers, but I've never beaten the 2 player mode!


Stratus Striker isn't in Cloud Bashers DX, she comes from the cancelled Super Cloud Bashers! It was for a jam from a couple years ago, and we didn't finish it, but still really liked the new character. I've been on the fence on finishing it for a while, but I don't think it adds much to the table, and since we already did DX this year, I think I'll wait a bit longer to make a new Cloud Bashers game. If there ever is a new game, she'll most likely be in it! She was designed by @Kindlsticks!


I've also put the Cloud Basher in a lot of my games! Cloud Basher will appear in Last Slice! If you get a perfect as Cumulo in Floaty Fighters, you turn into them for the results screen. There's also the cloud bat as a trinket upgrade in Super Raft Boat VR! If we wanna get even more obscure, the menu song in Super Burning Wood as part of the main medley of the game song in it. There might even be a Cloud Bashers reference in Turnip Boy Commits Tax Evasion, not sure if anyone's ever found it or noticed it!


I'm sure Cloud Bashers will appear in more of my games, and maybe one day I'll make a full on sequel or new game in the series! Either way, I'm glad Cloud Bashers has a new home on Newgrounds!


Here's some other news/stuff I wanted to talk about.


Roller Riot


Thanks to everyone that played Roller Riot! This was made during my internship at MassDigi's Summer Internship Program (SIP) with a team of seven, and alternating teams for two semesters of Live Ops. I was the lead programmer for all of development, and producer during it's Live Ops stage. One of the last things I did in college was finish porting Roller Riot to Steam. This summer I asked MassDigi if I could port it here, since I thought people would enjoy it, and it only took me half a week. Most games made in the internship are mobile games, as was Roller Riot, so it'd be cool if more MassDigi games came to Newgrounds, old or new ones, since I think they'd do well here, and get lots of feedback!


Unidentified Feline Obliterators


Not too much to say on this one, but it was a cool project for a small jam, the requirements being it had to be under 5 MB, be multiplayer. The theme was UFO, and we added cats!


Last Slice Demo


If there's anything I like as much as clouds, it's pizza and bananas, so stay tuned for when I make a banana game.


Last Slice has been my main project for quite a while, and we recently released a demo here! We've gotten positive reaction, and some good feedback from both the online demo and in person when we were at ConnectiCon a couple weeks ago. It's a little tricky working on the game, I wanna finish it and move forward to Section 2 and 3, but we keep getting valuable feedback and ideas to improve the base game. We're kinda doing both right now, working on stuff that'll appear later, and improving Section 1 of the game (Levels 1 - 5). And if you didn't know, this game started as a multiplayer game, so that's something on the back burner for now, but once we've got more of the campaign done we'll return to it. It's pretty much all working, but we just haven't touched it in a while since the focus shifted to single-player.


I wanna make sure it does release Early 2022 like we said, so if you wanna keep up to date with the game follow me or Shattered on the twitter or something (I'll post the big stuff here though, especially the launch). I MIGHT do a small update for the demo here with some quality of life fixes since it doesn't run too well on everyone's browser.


Life Stuff

So here's the deal. I wanna do indie and I wanna keep Shattered Journal Games going: I've wanted to make my own games since I've been making them, and I've made a ton. But now I need money to live and do stuff. We still have some plans for Shattered to make money, but right now they're not certain, so I'm gonna need to get some work on the side so I can start saving up some money. Shattered will continue at least until Last Slice is done, and I'm sure we'll have small games every now and then, either from Shattered or me and friends. It's kinda scary, but also exciting not knowing what the future holds!


Once Slice is over I'll have to play it by ear what the next path is in my life, but for right now my two objectives are finishing Slice and getting some money through contract work or a part time thing. This week I gotta update my resumé, and some other stuff. I've been trying to take a break from jams (which is extremely hard for me so we'll see how long that goes for).


Overall this year hasn't been too bad for me. I learned how to drive and got a car, I've been working on myself both physically and mentally, and started being active on Newgrounds! And there's still one more quarter left in the year! I ordered the Playdate and am super excited to make games for that, and the Steam Deck's coming soon and I have multiple games that it should run no problem. Also anyone read One Piece here? I've been freaking out after every new chapter.


That's probably enough for this update, thank you everyone for any and all support! Happy Cloud Bashers Day!!


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Posted by JasoonMargoon - July 3rd, 2021


Hello, hello! My name's Jason, or JasoonMargoon, on most things social and here. You can also call me Margoon, either works. I felt like doing an introduction since I've posted 5 games now, and plan to post more, and you might be curious who I am?? Anyway-


Who Am I (Quick Edition)

I'm a game dev, I like pizza, bananas, and clouds among other things. I graduated from Becker College last year, and have been trying to do indie seriously since. I have a company I made called Shattered Journal Games, which consists of me and some friends that help me out on games. Currently my main project is Last Slice, which we've just recently gotten to a state we feel comfortable enough to look for publishers, so that's my #1 priority work-wise right now! But I'm almost never working on just one thing, I love game jams and side projects, which are most of the games I've put here. No promises for how much I'll post, but I do wanna put more stuff here, and I'm 100% doing the Newgrounds Game Jam next month.


Game Dev (Before College)

I've been making games since I was 8 in Game Maker 8 (makes it really easy to remember). I just looked up Game Maker, clicked the first thing and wow, there was a game engine literally called that. It could have been a virus lol, but nope! I messed around with it for years, making games like Super Awesome Bros, Nintendo and DBZ games with ripped sprites and games about a Kick Ass Penguin, but I didn't post them anywhere. When I was a kid, I found Newgrounds and really liked it, but my brothers told me it was a virus site so I wouldn't see the "naughty" stuff. For a while I forgot about it and didn't know about itch until Game Maker emailed me about a game jam in high school. By then, I switched to Game Maker Studio, and in that game jam made my first publicly released game, Burning Wood! It was a two week jam, and I waited till about an hour or two before the deadline, thought of the simplest possible game to the jam's theme, magic. I made that and released it on Android and iOS and it actually spread around my high school, people enjoyed it and tried to get top scores. But while I made Burning Wood, I was working on projects I planned to release, not just messing around. I felt like I was ready to actually do game dev for real, but uhh I still had a lot to learn (and still do lol). During this time I was actually already working on KAP ALPHA, and Cloud Bashers. Cloud Bashers finished and released two weeks into college, and KAP ALPHA was cancelled, being really high scope, and not the strongest codebase, design, or story, and needed a ton of art to finish with over 20 boss fights. I've left out some stuff, and detailing every single thing I worked on in college would take forever, so I'll go over my Newgrounds releases, which were in college or post-college.


My Newgrounds Games



My friends really liked Burning Wood too! It was an extremely simple and fun concept, but there was no juice and polish, the art was okay but only like 5 assets, and the UI and music was not very good. So for Global Game Jam, we made Super Burning Wood, and as a +1, made it so you don't have health, the fire's size is the health and it can grow and shrink from wood/coal and water. We made a couple updates for mobile in the future (leaderboards and a pause button), and at some point I remembered Newgrounds or someone brought it up, (probably @BuhlBoy or @YukonW) and I realized Super Burning Wood wasn't on Newgrounds or itch, where I put all my jam games. So, I put it on both!



Oh Skater Frog, I'd never known a star that shined as bright as you. This was one of the wackiest games I've worked on, but I learned a ton from being on it. It was a game made for a Game Studio in college, a required class you had to take six times. You could also do Greenlight Game Studios though, where instead of being put into a studio already in motion on a game you don't have as much say on, you pitch your own game and can work on it as a class, with a lot more freedom. So I gathered up some friends, and we got to do it for a year (two semesters). It started as a mobile game, and quickly skyrocketed scope to be an Xbox One game with 10 levels. After the end of semester 1, the game was in ROUGH shape, the movement felt awful, and the first swamp level (which was all we had) was not very aesthetically pleasing. We then decided to scope down and make 1 good level: no story, just an arcade game for points. At the end of Semester 2, the game was very close to being completed, but people were already getting busy with other things, or didn't really wanna do more on it, which was super fair. But I did not want this meme of a game to die, even if it wasn't the greatest. I got all the things I needed from some people on the team, and dropped it on Steam, itch, and Newgrounds. It was my first free game on Steam, and it actually did pretty well! This gave me and my friends some interesting data: free games on Steam do pretty well, and you can put them on itch and Newgrounds too so more people can play them!



Super Raft Boat, my most viewed game on Newgrounds, has an interesting history. I made Magnetic Terrain back in my first year in college, and while the concept was interesting, my execution was not very good, and my theming and art was all over the place. At the end of development, it was between remaking the game and it's design/art from the ground up, or cancel and start something else. I decided to cancel it entirely, but @YukonW really liked the concept and pitched me making it on the ocean with rafts a couple times. Then I showed @CarsonKompon the game and he said the same thing. They wanted to do the game, and I was hesitant for a while since Magnetic Terrain wasn't very good and was worried the project might not be worth doing. But we decided with us three and our friend Jen, that we'd make this new raft version for Global Game Jam 2021. We made it a roguelike, made enemies make more sense and used some of the ideas from the original. Fun fact, Roboto in Raft Boat is the robot from Magnetic Terrain! We did it in GMS2, which was my first time back in Game Maker in a while, and during the jam I learned a lot of new stuff they added, and old stuff I never figured out. Since then I've been using it for some side projects, like the next two games I released. The game did way beyond expecations on Newgrounds and Steam, making it my most downloaded game! It also turned out way better than I thought it would as a game! Really made me rethink stuff ya know: one of my absolute worst games, with some better thought and execution, turned into one of the best games I've worked on! Even crazier then this game actually existing, our friend Jordan is making Super Raft Boat VR which will be out on Steam, itch, and Applab soon!



Recently I've been in such a game maker groove, I saw the Amaze Me Game Jam and got some game maker friends to do it with me. While Skater Frog was a college game by "Gnarvana Studios", the rest of the games here are Shattered Journal Games games, and recently I've been wanting to make a separation between games I work on, and official Shattered games. This was a super chill jam, no big pressure on anyone to do anything big for the jam, and we didn't continue after. I want to do more jams like this going forward, especially since I wanna focus all the attention I have for Shattered right now on Last Slice.



And my most recent release this week, Cloud Bashers DX! I originally made this in high school, and it is an official Shattered game, but it's also a gigantic meme with me and my friends. It was my first big release and what people knew me for for a while, some people even referred to me as the Cloud Bashers Guy. It even got me on a game that ended up being published by Konami, and some other opportunities! I reference it in a lot of my games, and I thought why not port it to Newgrounds. But this codebase was in GMS 1.4, and was made by high school me. The game also had some design problems, and plenty of room for juice and polish, so it turned into it's own side project as a deluxe version. Originally it was just me and Carson, but then I also got Yukon and @blstrManx to help with some art, and @AvidGladiator for some fantastic promo art.


Future Plans?

Like I said before, my main focus is Last Slice and getting it a publisher. The steam page is slightly dated, the version we have and are sending to pubs with a build and pitch deck is a lot more updated. I'm really excited to show off how much we've gotten done, but I want to wait for the right time to reveal it all. Now that Super Raft Boat and Cloud Bashers DX are completed, and the next jam isn't for a couple weeks, I'm gonna try to relax a bit and focus on some other aspects of my life. I might post more art here too? I'm not a very good artist, and I don't super enjoy drawing yet, but I would like to be better to help more on games and have a better understanding of art when working with artists!


Bash some clouds, eat some pizza, and have a good one.


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